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16 vs 10, Insurance and Other Count-Based Plays

Basic strategy is right most of the time. A handful of plays change with the count — and two of them come up constantly.

CountPilot guides · Updated 8 October 2026

16 against a dealer 10

Basic strategy says hit. With the Hi-Lo count, the index is 0: at a true count of 0 or higher, stand. Because 16 vs 10 is so common and true counts at or above 0 happen often, this single deviation is worth more than most others combined.

Insurance

Insurance pays 2:1, so it only makes sense when more than a third of the remaining cards are tens. A fresh shoe has 30.8%. That crosses one third at roughly true count +3. Below that, never take insurance — including "even money" on a blackjack.

Other common deviations

HandBasic playChange when true count is
15 vs 10Hit+4 or higher → stand
10,10 vs 5Stand+5 or higher → split
10,10 vs 6Stand+4 or higher → split
10 vs 10Hit+4 or higher → double
12 vs 3Hit+2 or higher → stand
12 vs 2Hit+3 or higher → stand
11 vs AHit+1 or higher → double
9 vs 2Hit+1 or higher → double

These come from the well-known "Illustrious 18" Hi-Lo indices for multi-deck shoes.

When the count is too close to call

If the true count is 0.2 and your count could be off by ±0.7, the real value might be −0.5 (hit 16 vs 10) or +0.9 (stand). In that zone, the deviation is a coin flip — and you're better off simply playing basic strategy. CountPilot marks those situations as uncertain instead of pretending to know.

These indices assume 8 decks, dealer stands on soft 17, double after split allowed, no surrender. If the dealer hits soft 17, several basic-strategy cells change — don't apply this table blindly.
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